Time is of the essence!

So a common thing people pointed out after playing the demo is how time seems rather strict. While this stops being an issue after some practice, that's not much of a solution when you still don't have any, is it?

So I'm adding clock items that, if you're past certain points in a stage and you're running a bit low on time, will give you an extra 3 seconds to work with... if you catch them, of course. You can see them in this tweet, or this imgur link !

Get Buck Up And Drive!

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