A downloadable game for Windows and Linux

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The Scale army has occupied the Duchy of Carroten. Many of it's people have been taken hostage, including the Duke's daughter Hop. You are a mercenary who's taken to turning the desperate situation around. They are many, and they are strong. You are but one.

... but you Dunkehr.

Overall Features:
- Action platformer with deep combat that will test your reflexes and usage of a varied moveset.
- Explorable levels with secrets to find.
- Face yourself against a friend or the CPU in Duel mode as Dunkehr or one of the campaign's bosses.
- Visuals reminiscent of the 16-bit era.
- Parry arrows with your teeth!
- Rideable ostriches.

- Dunkehr for Sonic Robo Blast 2 Kart -

The available demo (v0.7.2) includes:
- The Campaign's intro stage.
- Duel mode featuring 2 characters: Dunkehr and Conniew.
- Builds for both Windows and Ubuntu.

Following builds (prior to release) are to be released exclusively to Patreon supporters, linked above if you're interested!

System Requirements - Windows:
Operating System: Windows 7 or later
Processor: 2Ghz Dual Core
Graphics: 512 MB, DirectX 11
Storage: 20 MB of available space (to change in future versions)
Misc: A controller is recommended
System Requirements - Ubuntu:
Operating System: Ubuntu 16 or later (other 64bit Linux distros MAY work)
Processor: 2Ghz Dual Core
Graphics: 512MB
Storage: 20 MB of available space (to change in future versions)
Misc: A controller is recommended


Download NowName your own price

Click download now to get access to the following files:

Dunkehr-0.7.2-Ubuntu.zip 9 MB
Dunkehr-0.7.2-Windows.zip 9 MB


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Amazing work! Can't wait for the full game.

Hi, your game really shines - we enjoyed it.

I did not find the entrance to the sewers at first - but when explaining to a friend I got the tip - one has to read ... maybe I was to fast.  ;)

But we found a few points to improve upon:

- The options should be saved for next game (e.g. FullHD resolution, fullscreen mode, controls {defaults for gamepad are OK}).

- The same is true for duel mode - would be nice to keep the selected player/color/(control) combination for further duels - so one can change or confirm the former choices. And directly after a duel maybe a button to repeat the duel with the previous settings.

- Maybe it is just lack of practice but the big crocodile boss enemy is really hard - and in duel mode one can not escape a fast repeating attack. But as we just tried the game it's not sure if this is a lack of balance concerning gameplay or just a lack of practice.

It is really on track to become a very nice game - keep up your good work!

Hey, glad ye dug it! In regards to your points:

- At the time of this writing saving for the settings has been implemented. It'll be a while till I release a new public demo, but once I do that will definitely be in!

- A lot is still to be done for Duel, so yes, all of that is definitely planned for a full release.And yes, that also includes some needed balancing.

- Lol, yeah, the Gater boss is due to some tweaks, though nothing too drastic. Mostly give him some more openings for the player to exploit.


Thanks! I see you had some issues with the sewer entrance. I really need to make that one a bit more obvious, noticed some people having issues with it.

SUPAAA! I love it! I'm waiting  for the finished product!

Thanks! Feel free to check the other links above for more if you'd like!

As someone who grew up on the Gameboy Advance, I love how accurately this game captures how it felt to play on the beloved handheld.

Nostalgia aside, this is shaping up to be a really good game. Art looks great and gameplay is quite enjoyable. Really looking forward to this one.

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Hey, thanks! And I've been getting the GBA comparisons a fair bit, indeed. Bit of an underrated platform in some aspects.

It was so gooddddd, I love it a lot. Reminds me of those old rpg games that I've played, and also resembles metal slug a lot. I'm suck at playing it though. I love the art and how action packed this game is. Also forgot to ride the ostrich, which is epic.


Hey, thanks for checking it out, and glad ye liked it!


Whyyyy did it take you so long to make this lol.
I love this game, I can't wait to see the final product. 

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To put it short: I'm a dumbass. :V

But hey, glad to hear ya dig it!